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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 4.iso
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src
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libdemo
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trackball.h
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C/C++ Source or Header
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1994-08-01
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3KB
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76 lines
/*
* Copyright 1991, 1992, 1993, 1994, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
* the contents of this file may not be disclosed to third parties, copied or
* duplicated in any form, in whole or in part, without the prior written
* permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to restrictions
* as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
* and Computer Software clause at DFARS 252.227-7013, and/or in similar or
* successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
* rights reserved under the Copyright Laws of the United States.
*/
/*
* trackball.h
* A virtual trackball implementation
* Written by Gavin Bell for Silicon Graphics, November 1988.
*/
#include "vect.h"
/*
* Pass the x and y coordinates of the last and current positions of
* the mouse, scaled so they are from (-1.0 ... 1.0).
*
* if ox,oy is the window's center and sizex,sizey is its size, then
* the proper transformation from screen coordinates (sc) to world
* coordinates (wc) is:
* wcx = (2.0 * (scx-ox)) / (float)sizex - 1.0
* wcy = (2.0 * (scy-oy)) / (float)sizey - 1.0
*
* The resulting rotation is returned as a quaternion rotation in the
* first paramater.
*/
void
trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
/*
* Given two quaternions, add them together to get a third quaternion.
* Adding quaternions to get a compound rotation is analagous to adding
* translations to get a compound translation. When incrementally
* adding rotations, the first argument here should be the new
* rotation, the second and third the total rotation (which will be
* over-written with the resulting new total rotation).
*/
void
add_quats(float *q1, float *q2, float *dest);
/*
* A useful function, builds a rotation matrix in Matrix based on
* given quaternion.
*/
void
build_rotmatrix(float m[4][4], float q[4]);
/*
* This function computes a quaternion based on an axis (defined by
* the given vector) and an angle about which to rotate. The angle is
* expressed in radians. The result is put into the third argument.
*/
void
axis_to_quat(float a[3], float angle, float q[4]);
/*
* These are defined for compatibility with an older version of this
* that referred to quaternions as 'Euler Paramaters'. The term
* 'quaternion' is much more widely used in the computer graphics
* community, and causes less confusion (Euler Paramaters are easily
* confused with Euler Angles, which are totally different).
*/
#define add_eulers add_quats
#define axis_to_euler axis_to_quat